
I soon realised, to my irritation, that the resource I most needed, iron, was not among the many items I had stolen, and so I set my drones to work.
#OUTPOST ZERO GAME FULL#
With Operation Goldilocks complete (my unfortunate victim’s store of diamonds were indeed “just right”) I sat back and admired my newly constructed store room full of pilfered goods.

I decided the owner of this building would be my unwitting sponsor in my exploration of Outpost Zero’s world and proceeded to empty their stores entirely (a process that took several round trips). Within, I found a treasure trove of chests full of useful resources. The structure was painfully square in design but efficiently built and, upon inspection, I found I could easily pass through the “shield -doors” separating the shelter it offered from the outside world (this seems to be some sort of glitch, perhaps related to latency issues, as the doors appear to be the primary method of barring entry to a structure). Curious, I went to explore with my pair of drones in tow. Soon after this eureka moment I noticed an ominous building on a cliff not far from my base. This kind of simple automation is a welcome revelation in the survival genre, and I found it almost introduced an element of classic RTS management to the experience. Imagine my delight, then, when I found that I could assign a support drone – the game actually furnishes new players with one of these straight away – to go and harvest specific resources.

I enjoy punching wood as much as the next Minecraft addict, but there are only so many times that a new survival game can foist its slow early mining experience on players before it becomes a little too familiar. No Endless DroningĪt first the process of harvesting resources in Outpost Zero seemed fairly typical for this kind of survival game – repetitive and time consuming. I found the building system to be intuitive and straightforward, but I soon ran out of resources. Once this abated, I began to survey the landscape for somewhere to set up a base most of the neat little nooks in the nearby cliffs were taken, so I ended up building a small outpost on a cliff overlooking the plateau I spawned on. My first online game began with a punch, as my wayward exploration was interrupted by some sort of volcanic disaster affecting a sizable portion of the local area.

I can say now that I didn’t meet one other player whilst playing Outpost Zero, but that doesn’t mean I didn’t feel their presence in the world through the structures they had built.

When I first booted up Outpost Zero, I wasn’t sure what to expect I opened the single-player mode, swiftly got bored by the tutorial coupled with the barren wasteland commanding every horizon, and decided to try out the multi-player, as this seemed to be a game that would thrive on the emergent stories that come from interactions with other players. Outpost Zero aims to set itself apart in a genre that is heavily saturated, so is it an unmissable evolution or just another survival game? Zero is the Loneliest Number Outpost Zero is a sandbox survival game in the same vein as Ark: Survival Evolved and Rust that comes packing a few tricks of its own, most notably the ability to manufacture support robots that can perform a variety of tasks, ranging from harvesting materials to defending you from hostile forces.
